Work Experience

Brass Lion Entertainment - Aug. 2021 - Aug. 2024

Graphics Programmer

At Brass Lion, I worked on an unannouced project to help assist the art team with the graphical style of the game, as well as working on some other areas such as animation and gameplay. This role involved talking with members of the art, gameplay, and animation teams, working with Unreal Engine 5.

Responsibilities


Sony Interactive Entertainment (Contract) - May 2020 - Aug. 2021

Software Development Engineer in Test

As a Software Development Engineer in Test, I helped propose and implement new tests for next generation graphics APIs, as well as assisting with other testing tools used within SIE. This role involved working with others to help create and ensure high code quality, working to improve coverage of tests, and being familiar with console graphics APIs.

Responsibilities


Rochester Institute of Technology - Sept. 2019 - May 2020

Graduate Assistant

As a Graduate Assistant for RIT, I helped grade course material from students while also providing helpful feedback and assisting them during my available lab hours.

Responsibilities